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Re: I need to make a task with less as3 code and more timeline structure and event dispatcher !

The immediate thing that comes to mind is they might want to see that you can balance work between design teams and development teams.

 

To do that, the robots movements (pick up bomb, bomb grows/shrinks, arms/treads/legs moving, sequences of 'doing things') can be timeline based so animators can work on those separate from code.

 

Developers would be working on the logic of keeping score, moving the robot around to the correct spot with path detection, collision detection, etc.

 

It's very similar to thinking in simple factories (which Flash is good at being automatically with timelines), and a bit of MVC (or just VC in some cases).

 

Big companies have lots of different types of employees so you'll probably be very specific in your role so you're efficient.


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