It looks like Framy is mapping a still to a 3D model. You are trying to map a still to a 2D video. Different process. From what I can see in Framy demos they have a bunch of animated 3D poses and then you just add a still. It is masked as an oval and applied as a texture to the 3D model. Simple as can be.
You can use projection to map your still to a 3D shape in a 3D app or in C4D, or you could simply make your still a 3D layer and animate the y rotation. You could use corner pin tracking or Mocha to replace track the angle changes in the face and simulate the rotation of the face by distortion.